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Doug Dredd
Republic Military School Minmatar Republic
1
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Posted - 2012.12.29 15:57:00 -
[1] - Quote
Hello CCP and Everyone,
So I just got back in this game (started fresh) and have been reviewing the changes since I have left.
The new flagging system perked my interest with a few major things I noticed new:
- Criminally flagging yourself now makes you a GLOBAL target as opposed to just a target to the victim and his/her corp. This includes suspect flags for things like ore flipping and such.
- Suspect acts like ore flipping now reduce your sec status.
- Kill rights are now working again and though I have yet to read any further details of how/when you can activate them they seem to be quite improved.
So with all these new defenses that have been granted (which I think is fantastic despite the fact that I used to enjoy some of the consequence free flipping in the past), I was thinking that maybe it is time that outlaws are no longer shot at on sight by faction police/sentries in high sec. They already are global targets and with the improved bounty system, they might already have enough action to worry about when travelling high sec.
Just something I was thinking about because I really like the changes CCP made but it would be nice to see more outlaws roaming around high sec normally.
What does everyone else think of this?
EDIT: TLDR: Suggestion is to no longer have outlaws in high sec be shot at on sight by faction police/sentry guns. |

Doug Dredd
Republic Military School Minmatar Republic
1
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Posted - 2012.12.29 16:08:00 -
[2] - Quote
You could be right it has been a while since I looked through it but from your articles this is the part I was talking about:
How does my security status affect my ability to travel?
Security status, or lack thereof, can have a big impact on your ability to travel through the EVE universe. Players with sufficiently low security status will be attacked by the empire navies if they enter high security systems.
Here is a brief list of your travelling options according to security status:
Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.
The key area were empire navies |

Doug Dredd
Republic Military School Minmatar Republic
1
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Posted - 2012.12.29 16:22:00 -
[3] - Quote
Are you telling me or yourself ? I know how it works.
How it affects my ability to travel ?
It makes it more interesting.[/quote]
I know that outlaws have always been global targets and I was right before in that you are attacked in high sec by navies (just was wrong about sentries, not a high error pal).
What has changed is that getting low security status has expanded into suspect acts, which is fine. But I just think that with all the expanded changes I think that faction police firing on outlaws could be looked into. It encourages more outlaws (especially ones who will get there through suspect acts instead of the hardcore piracy as I am assuming you are trying to show with your brass balls) to fly in high sec freely.
Why is that a good thing? It's so that people who are interested in causing mischief but can't handle the restrictions from the navy (not all of us fly tanky ships, I prefer frigates myself) can still enjoy an open barrier to do so, while those on the other side of the mischief not only have great tools to fight back the acts before the aggressor is an outlaw, but now that ore thief has to put up with being a global target.
Keep in mind, if you already are outlaw and are used to this lifestyle I am not speaking for you - we all know your hardcore principles. I am considering for those who have a mischievous slant but aren't hardcore enough to handle travel restrictions caused by faction navies. |

Doug Dredd
Republic Military School Minmatar Republic
1
|
Posted - 2012.12.29 17:10:00 -
[4] - Quote
Solstice Project wrote:Doug ... please don't take this as offense ... but you really have no ground to speak for any of us, unless you start playing like us. You just confuse yourself in details you either don't know enough, or even nothing, about.
The faction police (i call them police ... it's a habit) aren't an issue. Easily avoidable simply by bouncing around on grid. Bookmarks are easily made, destroyers align fast enough even in 1.0sec. Same for cruisers and some battlecruisers.
The problem isn't the game mechanics, but the players. Most don't even know the aggression mechanics involved ... and i am *not* talking about noobs here. I'm talking about people months or years old.
"How can you fly through highsec without CONCORD shooting you ??"
That's the question i got asked so often, i've started insulting people for it. And i'm not talking about "dozens" of times ... it's literally hundreds. The faction police is fine, believe me. I rather have it there, simply because it makes the game more interesting. (removing their ECM ability would be fine, though ^_^)
You will never find me supporting anything that makes the game more easy, so it appeals to more people. That includes parts of the game only, like the outlaw mechanics. If people can't deal with hard, then it's their issue ... and only theirs.
No offense taken, but I really don't think that just because you are a low sec pirate that is well experienced with faction police and also is of the mentality that everything needs to made artificially difficult to move around (seriously? making bookmarks in every system just to avoid faction police?) doesn't mean you really should have all the say either.
It's not like I am asking for global targets to be gone or no concord or anything like that, I am asking for AI to not get involved in pvp when it isn't necessary. Security status effects have expanded to more criminal acts and those same criminal acts also carry a much higher risk of pvp, which is awesome. Faction police making general travel more difficult is kind of obsolete now, and frankly kind of gets in the way as a barrier to encourage more of it.
The fact that many don't understand the mechanics (which frankly I am not that bad at, just because I made a slight error doesn't mean I have no clue, really) is not relevant at all to the topic at hand. I really don't see why you had to interject that in there.
Edit: Finally that's fine that you want to keep those artificial difficulties around to prevent the game being 'easier'. I will just have to see what others think now that I understand your position. |

Doug Dredd
Republic Military School Minmatar Republic
5
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Posted - 2012.12.29 17:23:00 -
[5] - Quote
Tul Breetai wrote:I get a criminal flag everytime I try a new position with my girlfriend in Amarr space! Nerf Crimewatch!
It hasn't even been a month...
You haven't even read the thread. |

Doug Dredd
Republic Military School Minmatar Republic
5
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Posted - 2012.12.29 17:29:00 -
[6] - Quote
Tul Breetai wrote:Doug Dredd wrote:Tul Breetai wrote:I get a criminal flag everytime I try a new position with my girlfriend in Amarr space! Nerf Crimewatch!
It hasn't even been a month... You haven't even read the thread. I did. You want faction police to hit safety. Because of Crimewatch.Here, allow me: Crimewatch dun be the reezun everywun can shoot at suspecks nao. Theirfor, dont let the polees shoot at suspecks.
Is there a reason you think it should stay? Is it like the other poster where you just want artificial difficulties restricting freedom between player interaction? It's not like I am asking for Concord to longer be involved in conflicts or for global flags to be removed. |

Doug Dredd
Republic Military School Minmatar Republic
7
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Posted - 2012.12.29 17:38:00 -
[7] - Quote
Fair enough to the replies.
Current system isn't an issue for me but it was just an idea in my head that I thought I'd share. If it isn't a popular one so be it, can't win them all.
Just seemed to me like it was a barrier that really wasn't necessary considering the other protections in play, especially with the expanding of acts that are influenced by sec status.
Edit: To clarify, the main area I was thinking of were those committing suspect effects, obviously criminal flaggers have experienced little change. |

Doug Dredd
Republic Military School Minmatar Republic
7
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Posted - 2012.12.29 18:16:00 -
[8] - Quote
Liam Inkuras wrote:Um, there's no sec hit for can flipping
According to the most recent patch notes, there is now.
Security status The way that security status penalties are applied for illegal attacks has changed. The penalty is now applied for any aggressive action that results in a Criminal or Suspect flag at the point that the first action occurs. (Previously a small penalty was applied upon the initial action, and then a larger penalty if the victim was killed without retaliation). Criminal actions will give a larger penalty than Suspect actions. The penalty is modified based on the security-level of the location, and the difference in security status of the attacker and defender.
For reference suspect flag is given for ore flipping. |

Doug Dredd
Republic Military School Minmatar Republic
9
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Posted - 2012.12.29 19:46:00 -
[9] - Quote
Suspect acts: Illegally attacking another playerGÇÖs ship (but not capsule) in low sec. Assisting a non-corpmate who has a PVP flag and is in active a war. Assisting someone who is in an Limited Engagement towards targets who cannot legally attack you. Taking from a container in space that you do not have loot rights rights to. Having a Suspect flag will make you a legal target for all other players. CONCORD will NOT attack a character just for having a Suspect flag.
I didn't put the whole text out here read for yourself.
http://community.eveonline.com/updates/patchnotes.asp
If I am missing something please show me. Otherwise try to keep your idiotic doucheness to yourselves.
To clarify where I am seeing sec penalty for can flipping:
The penalty is now applied for any aggressive action that results in a Criminal or Suspect flag at the point that the first action occurs. (Previously a small penalty was applied upon the initial action, and then a larger penalty if the victim was killed without retaliation).
Now I know the general text is simply talking about the way the penalty is applied, but with these new definitions in suspect flag in total, I can only gather that the consequences cover all the suspect acts equally, whereas before just attacking a ship in lowsec under the suspect flag list would cause a sec hit. |

Doug Dredd
Republic Military School Minmatar Republic
11
|
Posted - 2012.12.29 20:17:00 -
[10] - Quote
Psychotic Monk wrote:As a dude that spends most of his time suspect: no. You do not get a sec status penalty for anything that incurs a suspect flag.
Roger that, I must have misinterpreted the notes as I was catching up then. Thanks. |
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